

Industry Projects
Industry projects I worked on that are either announced or shipped. Every project to date has been made in Unreal Engine 4/5.
Every team and every project has felt like a once in a lifetime opportunity and I am incredibly fortunate to have worked with the brilliant teams behind each of these games.
I carry with me the skills, lessons, and experiences gained from each of these projects and continue to pour my all into everything I have worked on since.
Fortnite Zero Hour Live Event
Final Strike Games - Technical Designer
Tech Design with the Fortnite team at Epic Games for what was their largest and most ambitious end of chapter event to date. Ensured player experience in the 24 player lobbies ran smoothly, eliminated last minute bugs, perf issues, and prevented undesirable exploits.
This epic cinematic event was played by over 10.5 million players with over 3 million streams. A massive hit.
1001 Threads of Mizan
Free Range Games - Technical Designer
Technical, systems, and gameplay design when this was a cooperative multiplayer open world time loop. Designed and prototyped puzzles, layouts, tutorials, NPC Schedule Systems, Inventory, and blueprint cleanup.
Crossfire
That's No Moon - Game Designer
Started at the very beginning of development designing and prototyping multiple core gameplay systems for this narrative driven adventure; including the crafting, inventory, loadout, and reload systems. Implemented first pass at UI systems and designed the core UI flow, keeping HUD elements to a minimum to showcase world art.
